The Yafray renderer looks capable of much better renders (depending on the source inputs) but I never got it working.įrom the Sunflow website I see that the renderer can get somewhat closer, but the renderer itself is not the limiting factor for achieving the OP's source material in SH3D. No grain, no convincing sheen that varies with the grain, no edges catching the light. Floors are typically flat repeating textures. ![]() But those images are still not "arch viz" grade. I hate to think how long it takes to get those results based on how long my renders comparatively take. I have seen Cecilia's stuff and it is indeed impressive, and probably at the upper limits of what I've seen SH3D/Sunflow achieve. I find that decent 3D models from the warehouse and some high quality textures can make a big difference but I'm no good with lighting and I don't like my ceiling work lol. Here is an example of one of the virtual rooms if anyone is interested. She does manage to get the best out of SH3D. I'm using Yafaray to render 360 virtual rooms and I'm pretty happy with the results but lighting and some more realistic models could make a difference I think.Ĭecilia's work is amazing and I have read quite a few of her posts on here. Have a look at the posts from Cecilia before judging what's possible with SH3D. The other thing you will notice if you do start using Blender is that the rendering speed is much faster than Sunflow, for a better image, and Blender 3.0 when released will be even faster with the improved Cycles-X engine. ![]() Big changes to this is probably not something the author wants to lose his sanity to. With no offence meant to the author, the material/texturing system in SH3D is very basic. Based on the Sunflow example gallery images, the render output could be better. I don't think Sunflow (the SH3D builtin Java based renderer) will ever match the Blenders Cycles renderer. It feels to me like Sweet Home 3D is so close and just a few more features could make photo realistic renders a possibility. I guess I'll have to learn Blender but is there not a way to improve the lighting options and texture features to allow some complexity closer to Blender but maybe not as mind blowing. You should replace the MTL-file of the half-round window with the one of the glass box, but I'm too impatient to figure out how to do that. The models and textures are far higher quality, and the rendering result is far better and yet faster to do. When I wanted to do a quality render/light study I used the SH3D as the layout reference, and remodelled the space in Blender. In my stuff I use SH3D to plan and test the layouts quickly. Probably quicker to learn a proper 3D modelling tool. In theory you could model every brick using the cube object in SW3D, but by god it would be tedious. When you draw a wall object in SH3D it creates a single object and slaps a texture on it, and it is not flexible enough to get the effect shown in the source. If you look at the wireframe images of the source you will see that the bricks in the walls are individually modelled, probably using powerful modelling tools to speed that up vastly. However, changing the actual geometry requires a different program which may take a lot more investment of time to learn and produce models that match your needs. You can change the colours by modifying the objects materials in its properties. There is one in SH3D libraries, but the internal dividers are different to the one in the source, and so are the colours. ![]() You will never get anywhere close to the source with SH3D - it simply isn't powerful enough.Ī simple example is the arched window frame. It is great for layout and planning, and mockups, but requires a bit of imagination to visualise your model in the real world. ![]() I've had a go at it but I haven't found windows that would match the same style and I'm not sure how do the brick arches? I'm guessing some sort of overlay image? Is it possible to create a similar sort of scene in SH3D? This topic has been viewed 3410 times and has 9 Thread Status: Active Total posts in this thread: 10 Sweet Home 3D Forum Category: Help Forum: 3D models and textures Thread: Recreating industrial loft scene
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